Τα Credits ανήκουν στον Elmo The Red Monster του οποίου το guide προέρχεται από
http://community.codemasters.com/forum/showthread.php?t=219854&highlight=mage+armourΣημείωση:το παραδίδω αυτούσιο προς σεβασμό για τον κόπο του.
1.0 Introduction:Hello to all new Archlord players. My online alias is Elmo The Red Monster and my in-game name is Tosca member of the Sanguin Guard in the Gaiahon server. I started playing this game and chose to play mage on the 17th of September 2007.
I am writing this guide so that it may benefit many of the new players that have chosen mage as a long-term class and to consolidate all the current information that’s scattered in various posts in the mage section of the forums.
This is my first guide for Archlord and my policy is the same as my previous guides that I have written for various games such as WoW, Infantry Zone and Storm Riders; and that is, to basically give a general understanding of the class I deal with. I do not wish that this guide be taken as the be all and end all solution. The reason for this is because there are different ways and skill allocations that might be better than others at different stages of the game.
It is my personal belief that one should choose the build/game play, which is most suitable for them as opposed to mimicking builds. This guide is simply a suggestion of play. Therefore, realise that a build/strategy that may work for me may not work for others.
So, without further ado; on with the guide.
2.0 Why play Mage?Spell caster classes are probably the most fun to play in the sense that they have the most area of effect and damage over time spells. They do not use ammo, but instead use your MP to execute normal ranged attacks. This is a good thing in the sense that it does not clog up your inventory unlike Archer, which requires a lot of arrows. Being a ranged class means that you can employ hit & run tactics against your enemies as well allowing long mob trains to be pulled.
Mage is probably the hardest class to play in comparison to the other classes. The reasoning for this is attributed to the mage’s low defence rating, which means that it cannot take too many hits and it takes relatively longer to level. If I had to compare Mage and Sorcerer in terms of leveling, Sorcerer is still better because it has skills that allow it to take more damage, thus it’s slightly easier to level.
Mage can only be female, whilst a sorcerer is a male Orc. Some may dislike the idea of playing a female class.
Sorcerer and Mage both have nearly the same offensive spells so the difference between the two classes may seem minimal at first, but this is far from the truth.
Having said the negatives of this class; why bother playing Mage if Sorcerer is clearly better?
As I said before even though the main offensive capabilities maybe similar, there is a major difference between game play. First of all, even though Sorcerer levels faster, if we compared both classes at higher levels Mage is clearly a lot better. Mage at higher level is a PvP power house capable of taking massive chunks out of the enemies hit points with spells thanks to the passive skill Mana effect. Furthermore, with crippling abilities that decrease enemy’s stats, strong defensive spells later on and the fact that it is a ranged offensive class, all these factors make Mage a class not to be taken lightly when 1 vs 1.
Thus, it is my recommendation that if you are just trying out a spell casting class for fun go Sorcerer, but if you are taking a spell casting class as a main I suggest going Mage because Mage needs a great deal of time invested in it for it to be a decent class.
3.0 Before Starting3.1 Skill Point AllocationArchlord is basically a skill based MMORPG. This means that if you misallocate your skill points you may find it very difficult to level or finish particular quests.
Realise that you can reset all your skill point allocations once in-game. However, it is recommended you reset your character at higher levels if you do not wish to purchase Chantra and buy return orbs. My personal recommended reset level is 40 for Mage.
I suggest going to:
http://mmodata.org/archlord/db/?s=buildThis website will give a skill builder, which allows you to plan your skill distribution. Furthermore, it gives stats of items and what available items there is in-game.
3.2 Control CustomisationYou can change your shortcut keys to suit your playing style. Since, Mage requires the use of spells in the short cut bar, it is best to have a comfortable setup that also allows you to execute spell combos.
3.3 Auto PotionAt the MP and HP bar there is a gold arrow to the left side of the bars. You can move the arrows to specify at what level of HP/MP will it auto use potions. The potions that are used are dependent upon what potions you put into the potion shortcut. The potion shortcut is default as buttons 1 and 2 or the two separate boxes to the left bottom side of your screen.
Example of where the slider arrow is:
V========HP=600=======
Experiment with the level, of when to use auto pots. If you go to the right too much it wastes pots. Even the slightest damage it will use a pot. If you it’s too much to the left, then the buffering effect for damage when health gradually increases no longer works when attacked by high damage monster or big mod trains.
3.4 Should I buy ChantraWhether you want to buy Chantra or not depends on you. If you have already put points into skills that are not useful yet or misallocated skill points, then I suggest buying Chantra and purchasing return orbs, which reset 1 skill. You can also buy Chantra items from players in-game that have purchased Chantra credits. DO NOT USE YOUR MASS RESET.
There are a number of really helpful items and buffs in the shop, which will give you the edge over players, greater XP rate/gold rate/drop rate and even faster spells.
The exchange rate is 1 Chantra credit = 1500 gold
3.5 Changing in game resolutionPlease refer to this post for more information:
http://community.codemasters.com/fo...ad.php?t=1521594.0 How to Build a Mage:In this section I will deal with builds of the first 30 levels for a Mage. The reason for this is because many new players misallocate points and find it very difficult to level to 30. I personally believe the first 30 levels will determine whether you will stay with a mage or not as a main character and also the speed at which you level depends on how you allocate the 30 skill points.
The objective to a build is to maximise leveling speed and to minimise or even do not use any return orbs. The Talisman of awakening is a good item if you have Chantra credits for those that want to level faster. Some may want a more early PvP build so I have included that as well, but its not entirely efficient.
PvP starts at level 15
Remember that the weapon you should be using from levels 1-22 (22 being the first time you get Mass snare and Hell typhoon) is the wand. This is because the wand is fast attack meaning you will do more damage than the staff. The other reason is that at the levels before 22, Mage does not have that many spells and is not spell intensive in battle yet.
We will now look at some builds to level 30
Scarfac’s Mage Build
http://community.codemasters.com/fo...ad.php?t=215958Blaze Wall: 2/5
Hell Typhoon: 3/5
Mass Snare: 3/5
Power Staff: 2/5
Wind Quake: 1/5
Stunner: 2/5
Reflection: 1/5
Endurance: 5/5
Intellect: 5/5
Mana Effect: 2/5
Physical Gain: 2/5
(according to the database Wind Quake cannot be added to level 2 until level 32. Thus I have corrected it accordingly for level 30)
Advantages
-Very good build. Basically grind up to level 22. Get Blaze wall at level 10 and pull mob trains.
-Very efficient. no return orb used.
-Physical gain gives a good HP increase allowing Mage to tank more at later levels.
Disadvantage
-May get boring pulling mob trains all the time in the beginning.
-Some early quests at early levels hard to complete due to lack of damage from spells. This gets better after level 22 of course
-no early PvP capabilities
Therefore it is a better strategy to go grinding as opposed to trying to complete all quests.
Mage Build 1 (Early PvP/Quest build)
Flame Core: 3/5
Magic Bolt: 3/5
Water Spout: 2/5
Hell Typhoon: 2/5
Mass Snare: 2/5
Wind Quake: 1/5
Stunner: 3/5
Reflection: 1/5
Endurance: 5/5
Intellect: 5/5
Mana Effect: 3/5
Advantages
-Good offensive and early PvP capabilities.
-More damage than Scarfac’s and my build.
-decent PvP at level 15 to 21
-Capable of completing most quests where there are unique monsters.
-more points into Stunner (increased blocking) and Mana effect (increased elemental damage)
Disadvantage
-Due to no physical gain cannot tank as much as Scarfac’s build.
-Grind is slow. Therefore quests become important
-less damage at later levels due to less points into Mass Snare and Hell Typhoon
-may suffer when grinding in later levels
-will need a return orb to reset flame core and magic bolt